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Welcome to S-SUB-ORBITAL SOFTWAREThe home of independently developed free to play games.
Fairspace Update - April 28/2013Fairspace Update small corrections to the recent race updates. New skyboxes arround the univers Ship turn rates amended across the board Small soundfx fix for engines Allways allow at least 3 missions at each location more work on autoupdate system. Equipment and Ship screen now show property graphs to show how good the property is compared to others of the same class
Fairspace Update - April 10/2013Fairspace Update 10 New systems and races have been added to the universe New graphic for radar, targeting and loading screen. New models added (but not activated) New missions added ( but not activated ) Bugs in job system fixed. Bugs in Docking with wormhols fixed.
Fairspace Update - March 31/2013Fairspace Update A small update both to test the automatic updater ( worked fine ) and increase the money cap from 3 billion to a whole lot more, A small fix that could cause a crash has been fixed in the loot managemnt.
Bavity Updated March 2013Bavity has been upgraded to support a internet scoreboard, Both within the game and available on this site. See how you compete against others in the world.
Fairspace Update - March 23/2013Fairspace Update A Major rendering update with several general improvements thrown in for good measure.
Fairspace Update - JANUARY 31/2013Fairspace Update A new optional Update is available, This can be installed by simply downloading and reinstalling fairspace.
Buying large quantities of commodities has been fixed. Ship Views are improved. Total cash caped at 3 billion, Until next protocol update. Equipment resale values reduced to encourage inter player trading. Kills of ships less that 10 levels lower are no longer counted. Jump points can be set outside of maximum jumpable zone, You will jump to the nearest point available. Bold fonts to default to off Some other small bug fixes.
Fairspace Update - JANUARY 26/2013Fairspace Update Both the client and server have been updated.
Improve network connection and stability Rebalanced starting area Rebalanced missions for new players Server Diagnostics improved Some other small bug fixes.
Fairspace Update - JANUARY 20/2013Fairspace Update. Both the client and server have been updated, This is a first pass at doing a live update, So im not sure if its going to be successfull. Please let me know if you have any issues.
Sun rendering improvements Network protocol Improved AI reduction in damage Messages directly from interface with {enter} key. All comodited reduced in price as trading was too easy.
Fairspace Update - JANUARY 17/2013Fairspace is now on steam greenlight, I have had some valuable feedback, some of which I will take on board asap. Allowing text messaging from within the interface without bringing up the communication windows. Loot drops from AI->AI contacts will be reduced. ( Not so much free stuff floating about ). Trading And commodity pricing to be reduced, It was too easy to make money. Gaining XP from mining will be introduced. These changes will be launched saturday and will automaticly update.
Fairspace Update - JANUARY 2013Contrails on ships. Allow NPC's to bring ships out of warp that pass by. Amend the way smoke trails work. Billboard colour interpolation and rotation introduced. Amend AI intelligence to avoid smashing into planets. Increase the amount and variety of equipment. Create a list of random spawn points for new characters. Improve rewards for quests. Add extra rendering modes when viewing maps ( zones, allegiances ) Hud changed for power, core, hull and shield. Hud created for radar - 4 different zoom modes. Mission enemies show slightly different colour to distinguish from normal enemies. Integrate Awesomium Web browser into engine, surf any time during play. Ships are automatically set to your characters level. Capital and trading ships are restricted to higher levels. Punished by loss of some cargo when you die. Introduce a challenge system that helps you gain more xp. Allow cash to be dropped in space. Introduce global auto messages about other users, join/leave and die. Characters who shoot you show differently and have a flashing box around them. Remove the hit shells around ships, didn't like the look of it. Introduce a skills tree to gain extra skills as your level rises. Hyperspace jump adjustment to use fov to better effect. Allow ships to have items attached that are up to 10 levels higher. Equipment list colourises locked items green is good, red is bad. Debret rendering improved. General warnings and hints when docking. Improve rendering of large prompts and errors. Fix mouse transparency issues. Improve rendering of explosions Improve ships textures and general graphic enhancements. Network protocol change to switch when less than 100 players
Fairspace Update - DECEMBER 2012I am now only waiting to get a Digital Code Signing Signature to ensure the safety of my downloads, Once this is sorted the update will be released. In the mean time I will continue testing and tweaking.
Fairspace Update - NOVEMBER 2012There is a significant update to Fairspace Due soon, A mass of changes have been done and tested. However the next set of changes effect the character and network code So I will be taking Fairspace down for a few weeks while I Implement and test these changes.
Unfortunately this means that I will be wiping the character database and loosing all the previous history as the game moves from Beta to Release status.
New Website Launched - August 2012S-SUB-ORBITAL software launched a new consolidated website, The site is designed to integrate with user feedback and forums aswell as giving a live portal to games like Bavity II and Fairspace.
Bavity II highScores - August 2012Bavity II now has the Highscore table available via the net @ Bavity II Scores this is updated live
Bavity II Released - July 2012Bavity II takes bavity to a new level, Utilising the accellerometer on the android devices, you have to spin your phone arround to get the balls into a lump that you can then click on. Bavity has an internet based scoreboard so you can see how you perform against others.
Merv Released - May 2012Merv is released for the android platform, A scrolling platform style game where the objective is to collect all the diamons to open the exit from the level. Each level has three difficulty levels Gold,Silver and Bronze. There are 30 different levels to explore and master. Merv is originaly a windows game developed in assembly language in 1994, The game was an experiment in reading legacy data files and scrolling archetecture. I have released Merv knowing that the control system for platform games isnt adequate for touch based devices, However its free so enjoy it if you want.
Fairspace Update - May 2012New Client now supports automatic updates. Latency checks improved. Comunications now spread the whole galaxy. All others users are now visible on the map. Torpedo Damage has been fixed. Collision detections has been improved. Option to delete waypoint. Disable transitions Now skips docking cut scene. Jump Hole graphic completely changed. Billboard optimizations. Hovering over a planet on the map now shoes level aswell as name. Some tweaks to mouse wheel usage. Lens flares fixed under certain circumstances.
City Guardian Release - Mar 2012City guardian for the android platform is launched, A invaders style shootemup where you defend your cities from being destoryed by alien fighters and mother ships. Your ship has an industructable shield powered by your city, If the city is destroyed your ship will die. Stop the aliens and weapons hitting the group at all costs, Even using your ship to absobe the hits. City guardian uses 2d renders of the same graphics used throughout Fairspace.
Bavity Released February 2012My first foray into java and android programming, I rewrote a game I original wrote in 2004 for the windows mobile platform in Embedded Visual C. It didnt take much to convert the code over and learn the neuances of java.
Fairspace Update - November 28/2011Updated music. Some slight tweaking.
Fairspace Update - October 23/2011Post processing heat effect. Post processing screen damage. Camera shake during hit sequences. Asset file introduced to make updates easier. Explotions revisited again. Pixel shaders updated for hud icons.
Fairspace Update - September 12/2011Single player quest system implemented. Explotion changes. Atmosphere Rendering Change.
Fairspace Update - August 28/2011Keyboard fixes. crash on console/job selection
Fairspace Update - August 20/2011Security fixes. Encryption Fixes. Keyboard control fixes. Spelling of wheel fixes. WideScreen Fixes. Quest character space allocated. Character database reset.
Fairspace Update - July 09/2011Keyboard verification. Modify Button Visuals Compress installed size. Soundfx for ship engines. Target Shevrons base from centre of screen. Fixed torps. Modified consumable purchases. Improved Actor interpolation. Collision detection improved. Improved font rendering
Fairspace Update - June 15/2011New Title music Adjusted hud shevron controls changed default windows alpha changed font rendering significantly altered button visuals changes default saber for faster refire and lower energy for testing. Reduced install size by about 30%
First beta release Late may 2011First beta release Late may 2011. adjustment to hud, targeting controls and bullet impact colouring, left mouse controls. map visuals for stars.
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